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Hi! Great app, but I've found a breaking bug. After taking a screenshot, my Playdate crashed--and continues to do so each time I re-open Tally Pal. The crash seems to say line 78 of Sceme_Title.lua has a bad argument to 'for iterator, where a table is expected and it instead gets nil. Let me know if I can help with reproducing this.

I'm also happy to help chasing down the bug if that'd make things easier! There is one simple feature I'd love to implement--the ability to increment tallies up by cranking while holding A or B on them while selected on the main screen, to save the three button presses of entering the Edit pane, opening the menu, & returning. 

Thank you for letting me know! Unfortunately, it sounds like the game data became corrupted. I would recommend deleting the game data for TallyPal and reopening it to work around the issue.
I'm sorry you experienced this issue. Can you recall what you were doing when taking the screenshot? that might help me track it down.